From 10 Usability Heuristics of Rolf Molich & Jakob Nielsen (perhaps illustrated by Stefan Schmitt)
10 Usability Heuristics for User Interface Design. Jakob Nielsen. 1995.
Kind of a retro nerd style with a hint of grunge in the lighting scheme. David Carson probably hates it but anything that inspires even mini-documentaries on typography is watershed. Michelle Dougherty / Imaginary Forces.
How To Think Visually Using Visual Analogies Great ideas for motion graphics.
Show something familiar and analogize. If you know nothing else about visualization but pick the right analogy you are more than half way there. This is what a professional designer does – and there is no substitute for analogies. How do you choose the right analogy? In this grid I organized analogies from the abstract down to the more detailed. I grouped them by similarity in shape. The goal is to enable you to quickly see the possibilities and “try them on” your information. With time you’ll be able to do all of this in your head. But for now this is a shortcut.
My favorite right now, circa 2016, is the ISOTYPE — the International System Of TYpographic Picture Education — an approach to clearly visualizing social, technological, biological and historical facts in pictorial form designed for the new cross-border, multi-language world that was forming in the 30s and 40s. I incorporated a book by the language’s founder Otto Neurath into my Design Fundamentals course at the Art Institute last year, one of the few lectures that went well.
36. Isotype – shows quantities of things with the number of objects (shaped as icons) rather than by enlarging object size like in a bar chart. Isotype is a visual language invented by Otto Neurath.
A five second client bumper logo based quite closely on the amazing Video Copilot Andrew Kramer’s Advanced Spin FX tutorial. In the end I sacrificed a little detail for better design integration. The more proficient my After Effects skillz get the more dumbstruck I am by 1) what’s possible, 2) how pros like Kramer discover what’s possible, and 3) where designers like Kramer find the free time to experiment.
Presentation images and construction documents of sculptures for Burning Man, designed by artist Michael Emery. Projects secured funding from the Burning Man organization based in part on clear visualizations.
• Provided modeling, rendering, construction documents, contractor consulting
• Software used: 3D Studio Max, Maya, Photoshop
Michael Emery Artworks
Identity Reorganization Portal 2016
Psyche’s Journey 2015
The MerKhana 2014 & The MerKaBa 2013
Nelumbo Nucifera 2011
You Are All So Many of Me 2008
Architectural visualization • UI Design • Graphic Design • Production, development. Music: “Waiting For Initiation”, Bluetech. Includes the following clients and projects:
• USDA Forest Service
• DES Architects + Engineers
• The Skyscraper Museum
• Parsons Architecture and Interior Design Department
In 2013 I worked for Graphis Magazine, a publisher of annual compendiums of work by international design, advertising, and photography talent. I produced many new website design mockups and built some of them, including a standard issue WordPress blog. I managed a freelance Django Python developer and a few design interns and blog writers. Job also entailed proposing new functionality, tracking and interpreting Google Analytics, making eBooks, streamlining InDesign processes, space planning, curating for museum outreach, providing tools for institutional clients, prioritizing, troubleshooting, and customer support.
I worked for TiVo from 2009 to 2011 as Senior Flash Engineer, which consisted of producing and managing UI assets and serving as liaison between design and engineering. Tasks included:
• Created hundreds of wireframes and dozens of flowcharts, specs, PowerPoint docs to explain complicated functionality requests to engineers
• Liaisoned between on-site fulltime and contracted engineers and off-site, India-based consultants as well as between the User Experience Group and Engineering
• Implemented assets from Visual Designers in main 2010 Premiere product release through standard Flash swf files
• Organized hundreds of graphics and fonts using Perforce
• Edited Actionscript files to fix functionality and cosmetic bugs
• Participated in Scrum training and meetings
I worked as a Graphic Designer for DES Architects+Engineers, Redwood City, CA from 2007-2008, until the economy crashed and the work dried up.
• Produced 24″ × 36″ presentation boards for a sustainability project exhibited at Asilomar, Monterey, CA
• Produced various marketing imagery for use in brochures, ads, annual reports
• Produced videos of proposed corporate campus in San Diego
• Provided art direction, storyboards, graphic design, built 3d models, rendered 3d scenes, set up green screens, scheduled actors, direction, composited digital elements, edited video
• Produced images of exterior facades, campuses, aerial conditions, and interiors
• Websites about various projects
• Software used: 3D Studio Max, V-Ray, InDesign, Photoshop, Sorenson Squeeze, Audacity