3D Graphics

3DS Max, Sketchup 2017, Vray 3, Maya, Mental Ray, AutoCAD.

Sample Projects

Sketchup 2017 + VRay 3

Case study: 3D work
Description: From AutoCAD drawing set to Sketchup to VRay to Photoshop of a restaurant renovation. Sketchup has a pretty decent, fairly intuitive camera for choosing and refining views with clients. The VRay extension performs spot texturing and lighting quickly and professional renderings with integrated IES lighting support.

3D at DES

Case study: 3D work
Employer: DES Architects + Engineers
Description: As a fulltime Graphic Designer at DES Architects + Engineers in 2007 and 2008 (before the 2008 construction meltdown) I produced single images and three minute movies of corporate campuses, renovations, libraries, schools, and other projects.
Software: 3DS Max, VRay, Photoshop, Premiere and After Effects.

3D for Burning Man

Case study: 3D work
Client: Michael Emery Artworks
Description: Since 2007 when we both volunteered for David Best’s Temple of Forgiveness, I’ve helped Artist Michael Emery get funding for a series of interrelated, standalone, interactive sculptures by providing presentation renderings.
Software: Recently Maya and Mental Ray, and 3DS Max about 5 years ago.

Making Cool 3D since 1996

Burning Man Art Visualizations

Presentation images and construction documents of sculptures for Burning Man, designed by artist Michael Emery. Projects secured funding from the Burning Man organization based in part on clear visualizations.
• Provided modeling, rendering, construction documents, contractor consulting
• Software used: 3D Studio Max, Maya, Photoshop
Michael Emery Artworks

Identity Reorganization Portal 2016

Psyche’s Journey 2015

The MerKhana 2014 & The MerKaBa 2013

Nelumbo Nucifera 2011

You Are All So Many of Me 2008

Architecture & Sculpture (1996-2004)


Clients and employers included:

Alice Aycock, Artist. January 2002 – March 2004.
3D models, animation, graphic design in production of sculptural work for national venues. Used form•Z, Maya, Photoshop, Illustrator, After Effects.

Diller + Scofidio Architects, July – November 2001.
3D models, digital video for Eyebeam Atelier Museum design presentation. Exhibited at the Whitney Museum. Used form•Z, Photoshop, After Effects.

Open Office Architects / Diller + Scofidio Architects, Summer 2001.
3D models for Shiseido cosmetic counter designs. Used form•Z, Photoshop.

Morris Sato Studio, January – December 2000.
3D models, animation, analog video shoot for Vineyard Theater interior design and for Grey Art Gallery exhibit on designer Shiro Kuramata. www.nyu.edu/greyart/exhibits/shiro/index.html. Used After Effects, form-Z, Media 100.

Duany Plater-Zyberk & Company, April 2000.
3D models for town planning charrette for Liberty Harbor, NJ. Used form•Z, Photoshop.

Susana Torre / Team for Environmental Architects, April 1999 – February 2000.
Construction drawings for the Brooklyn Children’s Museum. Town planning charrette for Liberty Harbor, NJ. Used form•Z, AutoCAD, QuarkXPress.

Karen Van Lengen Architects, July 1997.
3D drawings for “The Busy Woman’s Dream Home” project. Used AutoCAD.

Marpillero Pollack Architects, May – June 1995, May – June 1997.
3D models, graphic design. Used formoZ, Photoshop, QuarkXpress.

Baratloo/Balch Architects, October – November 1996.
3D model, animation for video art project titled “C is less than P minus G times T (Queens Conjecture)” exhibited at Queens Museum of Art. Used formoZ, Alias, Media 100.

Keenen/Riley Architects, July – November 1996.
Construction drawings, photocollage and maquettes for Palm Island aviary and private residence and for Field House. Used pencils, bass wood, Photoshop.

Jody Pinto, artist. May – June 1996, October – December 1998.
3D models, animation, digital video for bridge design presentation. Used Softimage, Media 100, Premiere.

Environmental Simulation Center, May 1993 – December 1994.
3d models of New York City buildings and streets. Used AES.

Sam Anderson Architect, June – September 1995.
Construction drawings for Fogg Art Museum, Harvard University. Used trusty old pencils.

PATH Architecture, May – June 1995.
3D models of Hudson River waterfront for physical exhibit at the Storefront for Art and Architecture. Used formoZ, Photoshop.

Manhattan Timeformations (2000)



Manhattan Timeformations
http://www.skyscraper.org/timeformations

An old school website consisting of animated, wireframe representations of New York City high rises and urban development since 1890, produced for The Skyscraper Museum with a grant from the New York State Council on the Arts.

12.01.2000: inception date

Manhattan Timeformations was begun in the early 90’s by architect Brian McGrath, author of a folio called Transparent Cities, “a boxed edition of twenty-four historic and contemporary maps on clear acetate — twelve of Rome, twelve of NY — that invites readers to assemble, transform, and contemplate the ever-evolving urban spaces of almost any city”.

In 2000, McGrath and The Skyscraper Museum received public funds from a Technology Initiative Grant from the New York State Council on the Arts, allowing this previous research to be revisited with specific focus on New York and the age of skyscrapers. Designer Mark Watkins was brought in to put the website together, and to help reimagine the project in interactive form.

Throughout the Summer of 2000, The Skyscraper Museum, curated by Carol Willis, held a series of informal discussions with the public, presenting the aims of the project while 3d digital models of New York skyscrapers were constructed in the gallery by Parsons School of Design architecture students Akiko Hattori and Lucy Lai Wong. These models, also built by McGrath and added to his large, historical / analytical model of Manhattan, were exported and formatted for online presentation.

I was responsible for research, analysis, interface design, production, animation, presentation. The project consists of 3D models brought into Flash. Heavy Photoshop preparation. Praised for intuitive navigation. Recognized by the 2001 Prix Ars Electronica (Award of Distinction for Net Excellence), the 2001 New York Flash Film Festival (Winner in the category “3D”), received a Macromedia Site of the Day Award (December 19, 2000). Exhibited at Ars Electronica 2001 in Linz, Austria (background image), in “net.ephemera” at Moving Image Gallery (May 2001, NYC), the 2001 Los Angeles Siggraph Technical Images Gallery, at the MIT “Image and Meaning” conference, on the online art database Rhizome.org, and featured in the 2001 New York Digital Salon and in the pages of Wired (November 2001), Architectural Record (June 2002), Leonardo, and others.

City Speculations (1996)


City Speculations (1996)
Client: Baratloo Balch Architects.
• Video art project titled “C is less than P minus G times T (Queens Conjecture)” AKA City Speculations.
• Project involved building a 3d model of the architects’ physical artwork for the City Speculations exhibit at Queens Museum of Art.
• Provided modeling, rendering, animation, video editing.
• Software used: 3D Studio Max.
View description by Mojdeh Baratloo Achitects.