From 10 Usability Heuristics of Rolf Molich & Jakob Nielsen (perhaps illustrated by Stefan Schmitt)
10 Usability Heuristics for User Interface Design. Jakob Nielsen. 1995.
Kind of a retro nerd style with a hint of grunge in the lighting scheme. David Carson probably hates it but anything that inspires even mini-documentaries on typography is watershed. Michelle Dougherty / Imaginary Forces.
Graphic by Anna V. Great ideas for motion graphics.
Show something familiar and analogize. If you know nothing else about visualization but pick the right analogy you are more than half way there. This is what a professional designer does – and there is no substitute for analogies. How do you choose the right analogy? In this grid I organized analogies from the abstract down to the more detailed. I grouped them by similarity in shape. The goal is to enable you to quickly see the possibilities and “try them on” your information. With time you’ll be able to do all of this in your head. But for now this is a shortcut.
The ISOTYPE, which stands for “International System Of TYpographic Picture Education”, is an approach to clearly visualizing social, technological, biological and historical facts in pictorial form designed for the new cross-border, multi-language world that was forming in the 30s and 40s. The book by the language’s founder Otto Neurath is free for download.
36. Isotype – shows quantities of things with the number of objects (shaped as icons) rather than by enlarging object size like in a bar chart. Isotype is a visual language invented by Otto Neurath.
Presentation images and construction documents of sculptures for Burning Man, designed by artist Michael Emery. Projects secured funding from the Burning Man organization based in part on clear visualizations.
• Provided modeling, rendering, construction documents, contractor consulting
• Software used: 3D Studio Max, Maya, Photoshop
Michael Emery Artworks
Identity Reorganization Portal 2016
Psyche’s Journey 2015
The MerKhana 2014 & The MerKaBa 2013
Nelumbo Nucifera 2011
You Are All So Many of Me 2008
In 2013 I worked for Graphis Magazine, a publisher of annual compendiums of work by international design, advertising, and photography talent. I produced many new website design mockups and built some of them, including a standard issue WordPress blog. I managed a freelance Django Python developer and a few design interns and blog writers. Job also entailed proposing new functionality, tracking and interpreting Google Analytics, making eBooks, streamlining InDesign processes, space planning, curating for museum outreach, providing tools for institutional clients, prioritizing, troubleshooting, and customer support.
Clients and employers included:
Alice Aycock, Artist. January 2002 – March 2004.
3D models, animation, graphic design in production of sculptural work for national venues. Used form•Z, Maya, Photoshop, Illustrator, After Effects.
Diller + Scofidio Architects, July – November 2001.
3D models, digital video for Eyebeam Atelier Museum design presentation. Exhibited at the Whitney Museum. Used form•Z, Photoshop, After Effects.
Open Office Architects / Diller + Scofidio Architects, Summer 2001.
3D models for Shiseido cosmetic counter designs. Used form•Z, Photoshop.
Morris Sato Studio, January – December 2000.
3D models, animation, analog video shoot for Vineyard Theater interior design and for Grey Art Gallery exhibit on designer Shiro Kuramata. www.nyu.edu/greyart/exhibits/shiro/index.html. Used After Effects, form-Z, Media 100.
Duany Plater-Zyberk & Company, April 2000.
3D models for town planning charrette for Liberty Harbor, NJ. Used form•Z, Photoshop.
Susana Torre / Team for Environmental Architects, April 1999 – February 2000.
Construction drawings for the Brooklyn Children’s Museum. Town planning charrette for Liberty Harbor, NJ. Used form•Z, AutoCAD, QuarkXPress.
Karen Van Lengen Architects, July 1997.
3D drawings for “The Busy Woman’s Dream Home” project. Used AutoCAD.
Marpillero Pollack Architects, May – June 1995, May – June 1997.
3D models, graphic design. Used formoZ, Photoshop, QuarkXpress.
Baratloo/Balch Architects, October – November 1996.
3D model, animation for video art project titled “C is less than P minus G times T (Queens Conjecture)” exhibited at Queens Museum of Art. Used formoZ, Alias, Media 100.
Keenen/Riley Architects, July – November 1996.
Construction drawings, photocollage and maquettes for Palm Island aviary and private residence and for Field House. Used pencils, bass wood, Photoshop.
Jody Pinto, artist. May – June 1996, October – December 1998.
3D models, animation, digital video for bridge design presentation. Used Softimage, Media 100, Premiere.
Environmental Simulation Center, May 1993 – December 1994.
3d models of New York City buildings and streets. Used AES.
Sam Anderson Architect, June – September 1995.
Construction drawings for Fogg Art Museum, Harvard University. Used trusty old pencils.
PATH Architecture, May – June 1995.
3D models of Hudson River waterfront for physical exhibit at the Storefront for Art and Architecture. Used formoZ, Photoshop.
An old school website consisting of animated, wireframe representations of New York City high rises and urban development since 1890, produced for The Skyscraper Museum with a grant from the New York State Council on the Arts.
12.01.2000: inception date
Manhattan Timeformations was begun in the early 90’s by architect Brian McGrath, author of a folio called Transparent Cities, “a boxed edition of twenty-four historic and contemporary maps on clear acetate — twelve of Rome, twelve of NY — that invites readers to assemble, transform, and contemplate the ever-evolving urban spaces of almost any city”.
In 2000, McGrath and The Skyscraper Museum received public funds from a Technology Initiative Grant from the New York State Council on the Arts, allowing this previous research to be revisited with specific focus on New York and the age of skyscrapers. Designer Mark Watkins was brought in to put the website together, and to help reimagine the project in interactive form.
Throughout the Summer of 2000, The Skyscraper Museum, curated by Carol Willis, held a series of informal discussions with the public, presenting the aims of the project while 3d digital models of New York skyscrapers were constructed in the gallery by Parsons School of Design architecture students Akiko Hattori and Lucy Lai Wong. These models, also built by McGrath and added to his large, historical / analytical model of Manhattan, were exported and formatted for online presentation.
I was responsible for research, analysis, interface design, production, animation, presentation. The project consists of 3D models brought into Flash. Heavy Photoshop preparation. Praised for intuitive navigation. Recognized by the 2001 Prix Ars Electronica (Award of Distinction for Net Excellence), the 2001 New York Flash Film Festival (Winner in the category “3D”), received a Macromedia Site of the Day Award (December 19, 2000). Exhibited at Ars Electronica 2001 in Linz, Austria (background image), in “net.ephemera” at Moving Image Gallery (May 2001, NYC), the 2001 Los Angeles Siggraph Technical Images Gallery, at the MIT “Image and Meaning” conference, on the online art database Rhizome.org, and featured in the 2001 New York Digital Salon and in the pages of Wired (November 2001), Architectural Record (June 2002), Leonardo, and others.
City Speculations (1996)
Client: Baratloo Balch Architects.
• Video art project titled “C is less than P minus G times T (Queens Conjecture)” AKA City Speculations.
• Project involved building a 3d model of the architects’ physical artwork for the City Speculations exhibit at Queens Museum of Art.
• Provided modeling, rendering, animation, video editing.
• Software used: 3D Studio Max.
View description by Mojdeh Baratloo Achitects.